Last updated on February 18, 2025 Time Walk | Illustration by Chris Rahn Extra turn spells might be some of the most hated effects in Commander since they impact the sociality of the game by letting one player play more Magic than the others, on top of being busted
(If the players draw, both move.) The adventurous, racing feel of these central expeditions is part of a conscious effort to steer Altered away from depicting any trauma or bloodshed
The Level 3 ability is interesting, because it is a very slow reanimator that your opponent can see coming, but a lot of the reanimator spells rotated out, so there's not many other options right now
These famously intractable effects are just plain broken
The Camouflage ability breaks the card in half, providing a source of +1/+1 counters to make Spider-Man massive while keeping you insulated from targeted removal thanks to hexproof