Full automation is the right default for the bulk of what I'm selling, but it's not always what you want
Flying, lifelink.Whenever another nontoken creature you control dies, return that card to its owners hand at the beginning of the next end step.If a creature an opponent controls would die, exile it instead
NS Ulkanix Activate Ulkanix to pop Ash, search Ponix Ponix activates to summon Ponix searches Sanctuary Activate Island to pop Ulkanix, search Garunix Activate Garunix in hand to summon and Ulkanix in GY to summon old Garunix from deck Activate Garunix on field to destroy Kirin in deck Kirin summons Ulkanix from GY Link into Sunlight Wolf and IP to add Kirin back to hand Make Princess into Amblowhale Endboard: Hand: Kirin Field: Sanctuary + Island + Amblowhale GY: Garunix + Ulkanix + Ponix + IP + Princess Interruptions (7): Pop 1 (Kirin) SP banish (2) + Dark hole on special summon (Eternity) Pop 1 on special summon (Princess) Spell/trap negate (Rangbali) + Pop 1 on link destruction (Amblowhale) Notes: Another option is to go Heatsoul to draw 2 cards, but then you don't get IP
But what if you were actually rewarded for destroying those enchantments instead
This is key, as during that player's end step, they can return a creature with a mana cost less than or equal to the number of experience counters they have from the graveyard to the battlefield