The Deck As you saw in the videos, Turns (seems like the easiest way to refer to it), has a very consistent and surprisingly resilient game plan: survive until Turn 5 and then begin taking all the turns available in the game
You could blow up with Mox Diamond, Ancient Tomb, Mana Vault, tap it all, play Megrim, and then Tinker the Vault into a Memory Jar, sac it, and force everyone to play more cards, drop more stuff, and then kill with Megrims and Jars
You can crew it with a power of two, but the main attraction here is its enter the battlefield effect, which has you rolling X six-sided dice
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Between the life drain and the mill aspect of Radiation, the mechanic is incredibly strong if you can build up a stack of rad counters on your opponent