Of course, the biggest upside of Zirda, the Dawnwaker is that its cost reduction applies to all permanents (see: the Basalt Monolith / Grim Monolith combos for Commander), and some artifact-based decks come very close to accidentally meeting Zirda, the Dawnwaker's companion restriction (for example, Modern Urza decks often only have Uro, Titan of Nature's Wrath as a permanent without an activated ability), so the unique wording on Zirda might open up new possibilities, compared to Biomancer's Familiar and Training Grounds, that will take time to explore
in Applins case, it begins with 40 HP
The injury & madness cards are also a great addition because they add a new tactical question to the game: is it worse to lose clues and items or to take a possibly grave injury
Some newer Dinosaur support cards are cross-support with the Dragon, Sea Serpent, and Wyrm Types, likely in reference to how all four Types contain the word "dragon" in their Japanese names ("terror dragon" in this one's case, mirroring how the English name means "terrible lizard" in Greek)
Lets dive into the dice-rolling side of Magic and check out some of the wildest commanders built to embrace the luck of the roll