(1) During the Main Phase, if you control a Traptrix monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect and Plant monsters
In addition, if it was Set when it was activated, all Spell and Trap cards in the same column are negated for the rest of the turn
Magic: The Gathering Revival Trance Duskmourn House of Horror: Jump Scare
each one also shares an effect where, thrice per turn as a Quick Effect, you can attach activated "Purrely" Quick-Play Spells to that monster as material with a bonus effect depending on the Rank 2 in question - this varies from temporary removal of cards on the field to changing battle positions
The archetype's Trap Cards banish themselves when they leaves the field after being Summoned from the Graveyard by their own effects, which can be avoided by using them as Xyz Materials