I am still missing a lot of full illustrations but the trek has been enjoyable
Granted, they still need to hit those first 2-4 lands to function, so they cant go too low, but youll see aggro decks frequently run 20-22 lands

Absorbing Man Adagia, Windswept Bastion Adaptive Training Post Artificer Class Ashad, the Lone Cyberman Ashnod the Uncaring Auton Soldier Awaken the Maelstrom Banish into Fable Battle for Bretagard Breeches, the Blastmaker Brenard, Ginger Sculptor Brudiclad, Telchor Engineer Cabaretti Confluence Chrome Dome Cogwork Assembler Copy Artifact Court of Vantress Curie, Emergent Intelligence Cursed Mirror Cursed Recording Cybermen Squadron Dermotaxi Dino DNA Dollhouse of Horrors Donatello, Gadget Master Drafna, Founder of Lat-Nam Duplication Device Echo Storm Esoteric Duplicator Espers to Magicite Eternal Dominion Ether Faerie Artisans Feldon of the Third Path Fin Fang Foom Follow the Bodies Gleeful Sabotage Goblin Glasswright Grist, the Plague Swarm Grub's Command Hatut Zeraze Strike Force Hulking Metamorph Imposter Mech Improvised Arsenal Impulsive Pilferer Iron Man, Bleeding Edge Isochron Scepter Jin-Gitaxias, Progress Tyrant Joo Dee, One of Many Kurkesh, Onakke Ancient Lazav, Wearer of Faces Leonardo da Vinci Lorehold Archivist Machine God's Effigy March of Progress Masterful Replication Mechanized Production Mendicant Core, Guidelight Mica, Reader of Ruins Mimic Vat Mindlink Mech Mine Excavation Mirage Mirror Mirage Mockery Mirror of the Forebears Mirrormade Mirrorworks Mishra, Eminent One Mizzium Transreliquat Molten Duplication Nexus of Becoming

(More likely than you think in the Pacific Northwest.) Michael Zhang (Commander Design, Editing Lead) Michael is usually busy editing but has been finding himself on more and more design teams when he has the chance
Cloud of Faeries allows you to build some board presence with a flying creature and untap the two lands you just used