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The summon-protection effect is strong against hand traps or quick responses during the summon window, which is valuable for combo-focused GMX builds that need their monsters to stick, and the once-per-turn in-theme Spell/Trap Set effect improves consistency and enables toolbox or control variantsthough the requirement to put a card from hand back on top of the Deck is a tempo drawback unless the deck can manipulate or benefit from that (e.g., through draw effects or top-deck synergy)

Roxus: ok riku I end my turn its your move Riku: thought you'd never end your turn I summon The Right Leg of the Forbidden One Roxus: that's a dumb move Riku: next I activate the spell Forbidden sanctity and since you have more cards on the field then I do I can send four monsters from my deck to the graveyard and I choose the left arm, left leg, right arm, and Exodia the Forbidden Roxus: now you can't summon Exodia Riku: not true I tribute my right leg of the forbidden one so I special summon The Legendary Exodia Incarnate The Legendary Exodia Incarnate level 10 (atk ?/def 0) Riku: and he gains 1000 attack points for every forbidden one in my graveyard The Legendary Exodia Incarnate (atk 5000/def 0) Riku: now Exodia
Carnage Tyrant seems great
2 power is REALLY bad vs your deck, not quite enough to kill a Juggernaut, let alone your Commander, and you do get 3 uses before it's empty